This Middle World definition is a really useful reference for understanding the blurry ambiguity between humans and machines that I am characterizing as the new normal.

“What we see of the real world is not the unvarnished world but a model of the world, regulated and adjusted by sense data, but constructed so it’s useful for dealing with the real world.

The nature of the model depends on the kind of animal we are. A flying animal needs a different kind of model from a walking, climbing or swimming animal. A monkey’s brain must have software capable of simulating a three-dimensional world of branches and trunks. A mole’s software for constructing models of its world will be customized for underground use. A water strider’s brain doesn’t need 3D software at all, since it lives on the surface of the pond in an Edwin Abbott flatland.

Middle World — the range of sizes and speeds which we have evolved to feel intuitively comfortable with –is a bit like the narrow range of the electromagnetic spectrum that we see as light of various colours. We’re blind to all frequencies outside that, unless we use instruments to help us. Middle World is the narrow range of reality which we judge to be normal, as opposed to the queerness of the very small, the very large and the very fast.”

-Richard Dawkins


This compilation of computer vision is really interesting to watch if you imagine seeing it without the source footage behind the computer graphics. I really like the description Kyle McDonald gives in the comments of the aesthetic qualities of computer vision graphics and will add to it myself:

“color choices tend toward high contrast saturated primaries (easy colors to code), almost no text (it’s never descriptive, only enumerative), trails are used to show history, ellipses and rectangle/bounding boxes are used as placeholders for complex shapes…”


Robot readable world from Timo on Vimeo.


Issey Miyake A-POC Inside Video
This is interesting because it shows the power of our perception of other humans using minimal visual information. It relates to the early drawing I did of human faces drawn in space using minimal lines from a machine perspective.



Below are notes from my watching of Joseph Pines’ TED Talk: Consumers’ Quest for Authenticity

real real  //  real fake  //  fake real  //  fake fake

  • no such thing as inauthentic experience
  • no such thing as natural experience (man made things get you to nature and keep you from getting lost)
  • Netherlands is just as manufactured as Disneyland.
  • Rendering authenticity: you have to get your consumers to perceive your offerings as authentic.

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